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[Bug & Suggestion] IDEAS & FEATURE REQUESTS subforum!

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#111
Posted on 2017-07-20 07:48:10 | Show thread starter's posts only

Would it be possible to either move or have movable the splash notification for things like "You got Guild Quest Rewards"?
It goes straight over the top of the information you sometimes need, such as how many Quest Scrolls you have remaining, and you have to spend time waiting for it to fade.  If it was not where it is, or was movable, it would be much less annoying.

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#112
Posted on 2017-08-04 11:05:56 | Show thread starter's posts only

**EXTEND USERNAME CHARACTER LIMIT**
Something I would like to see is an increase in the character limit for usernames. Even adding just 2 more to make a 14 char. Limit would open another world of possibilities for usernames. To be honest, alot of the usernames I tried were too long by only 1 or 2 characters. If possible, I would love to see such a change:)

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#113
Posted on 2017-08-04 23:56:35 | Show thread starter's posts only

It would be great to have professions. Each player could choose just one. For example, enchanting, fighting, construction, and others. The profession could be used to benefit one player from your guild in some limited manner.  For example, a temporarily the boost of some kind.  The boost could have an expense associated with how good the boost is. The expense could be some combination of basic materials and gold. Just a thought...

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#114
Posted on 2017-08-21 05:39:56 | Show thread starter's posts only

An Alliance/Family Guild system;
because everyone's name when scouting round in your own kingdom is orange, it's pretty hard to pinpoint which castles are your allies, and which are your enemies. A good idea would be to input a feature where you are able to apply for an alliance pact/family pact/enemy pact with other guilds. Only the R5 would be able to do this, and the R5 from another guild would have to agree and accept to it for the pact to work. Once they agree to a certain pact with their guild, when you are scouting around the kingdom, their name wouldn't be orange, but a different colour. So instead of having orange name, they could be;
Ally Guilds; White
Family Guilds; Green
KvK/KC; Would stay Red
Enemy Guilds; Black
Guilds with no pact/Castles with no Guild; Orange
People in the same Guild; Blue
This would make it a lot easier when scouting round the kingdom for attacking castles, and it would cause less problems within certain guilds if your are attacked.

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#115
Posted on 2017-08-22 05:13:49 | Show thread starter's posts only

Capture & enslave troops

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Illuminati
#116
Posted on 2017-08-25 21:48:10 | Show thread starter's posts only

People shouldn't be able to teleport when they have prisoners.

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#117
Posted on 2017-08-31 17:06:15 | Show thread starter's posts only

Faster training, more building at a time, elite troops

I think it would be cool if we could have more than one building get built at a time. Like after castle level 7 or so you get a second builder and after castle level 12 you get another one.

Secondly, I would like to see troop training times come down a little bit.. OR as each troop gets trained it goes straight into your army as a usable solder.

Lastly, I know we have enough different troops but I think it would be cool to offer like a specialist training for all 4 kinds of solder.
Example: a group of say 10 per every 100 infantry units could go into the castle and become elite infantry that boost the rest of the infantry ATK and DEF stats and the same for cavalry... archers and heavy weaponry could have the same 10 per each 100 but they are trained to destroy specific defenses like elite archers target heros and other elite soldiers. The elite heavy weapons target specific troops and do a bonus damage to defenses.

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#118
Posted on 2017-09-10 18:07:23 | Show thread starter's posts only

My idea for a cuter update/feature is to make a kills rank for your guild. They already have might rank and kill rank in leaderboards for the kingdom but when it come to the guild they only have might ranking. I think this would be a great feature and would get very positive feedback.

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#119
Posted on 2017-09-24 13:30:15 | Show thread starter's posts only

Suggestion :  Color highlight ally, enemy and NAP

It will be a good idea to color highlight ally( light blue) , enemy (red) and NAP(purple) on map. This will be feature that only r5/r4 can only input on guild . The respective color will be seen by all members and will provide a clear distinction for ally or foe.

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#120
Posted on 2017-09-24 13:44:35 | Show thread starter's posts only

Suggestion : Have the Game Server time on all the pages

Having the server time on an attack page for instance give the observer landing and return time for troops. This is a strategy game, let’s make it at skill level to time troops return and landing time. A player can now see his attack landing time if he/she chose to attack a player whose troops return time can be seen. Server time can make a difference in strategy and planning game.

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