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[Bug] [Suggestion]World Trading Market

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#1
Posted on 2017-08-13 02:54:51 | Show thread starter's posts only

Off course we would have some anti 3rd-party sales by making a value Amount.
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Example:
Food Value = 1
Stone and Wood Value = 3
Ore Value = 5 
Gold Value = 10

If you want 1 Gold, u have to pay 2 Ore for it. [Which is balanced]
With this, players can't do 3rd party sales.
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If there is a need, Global Market Economy could be depending on Global Economy.

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#2
Posted on 2018-04-21 16:42:53 | Show thread starter's posts only

Don't we already have cargo?  This would make it too easy I guess. There's also shops for gems and guild coins, do those count?

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Nyehehe
#3
Posted on 2018-04-21 19:23:24 | Show thread starter's posts only

I would LOVE a global market to trade on. Even a kingdom market to trade on. 

Ideally, the market can be driven by the players depending on supply and demand. The more of a resource that is traded in, the less value you has, the less, the more.

I produce so much wood everyday. Need to trade it in for other things.

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