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[Event] Lords Mobile Think Tank

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#321
Posted on 2018-08-20 20:59:12 | Show thread starter's posts only

Hero Stages- There should be troops for us with the heroes and troops for the enemy.               Construction & Research- Construction should require parts or materials. Hero Attributes should also be added in the research and hero skills.
Guild War- There should be like an area where guilds can rally against each other

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#322
Posted on 2018-08-20 21:34:06 | Show thread starter's posts only

Newbie Guide- Newbies should have a build guide on which is essential to build first.
Construction/Research: construction should also have materials needed to contrusct a buildin while allowing us to build multiple buildings at the same time. Research should have Hero Skills and attributes research.
Hero Stages: We should be allowed to change the formation.. We should also have 500 maximum troops and there should also be additional troops for the enemy
Guild Battles- There should be a center where a guild can gather/store all of their troops perpared for any event or rally.
Troops- Troops should have skins to camouflage them. Thus adding thrill to the game. Troops should also have passive skills
Infantry: Sword Might
Ranged: Bow Mastery/ArrowMastery/
Cavalry: Armor Pierce/Flock Attack
Sienge Engines: Boulder Strike/Fire In the Hole

lvl.1- 0.2%
lvl.2- 0.4%
lvl.3- 0.6%
lvl.4- 0.8%
lvl.5- 0.10%
lvl.6- 0.12%
lvl.7- 0.14%
lvl.8- 1%
lvl.9- 1.2%
lvl.10- 1.5%
lvl.11- 2%
lvl.12- 2.2%
lvl.13- 2.5%
lvl.14- 3%
lvl.15- 3.2%
lvl.16- 3.5%
lvl. I7- 4%
lvl.18- 4.2%
lvl.19- 4.5%
lvl.20- 5%
lvl.21- 5.2%
lvl.22- 5.5%
lvl.23- 6%
lvl.24- 6.2%
lvl 25. 6.5%
Attacking Castles: Enemy troops should be killed to have a fair trade when attacking them. Thus allowing both sides to have boosters and skills that can be used (e.g)- Thunder strike/Earthquake/Healing Wisps/Inferno/Meteor Strike Boosters: Damage Boost to army and Skill dmg boost to both army and heroes
IGGNAME: KristianeilJosh
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#323
Posted on 2018-08-20 21:35:52 | Show thread starter's posts only

Newbie Guide- Newbies should have a build guide on which is essential to build first.
Construction/Research: construction should also have materials needed to contrusct a buildin while allowing us to build multiple buildings at the same time. Research should have Hero Skills and attributes research.
Hero Stages: We should be allowed to change the formation.. We should also have 500 maximum troops and there should also be additional troops for the enemy
Guild Battles- There should be a center where a guild can gather/store all of their troops perpared for any event or rally.
Troops- Troops should have skins to camouflage them. Thus adding thrill to the game. Troops should also have passive skills
Infantry: Sword Might
Ranged: Bow Mastery/ArrowMastery/
Cavalry: Armor Pierce/Flock Attack
Sienge Engines: Boulder Strike/Fire In the Hole

lvl.1- 0.2%
lvl.2- 0.4%
lvl.3- 0.6%
lvl.4- 0.8%
lvl.5- 0.10%
lvl.6- 0.12%
lvl.7- 0.14%
lvl.8- 1%
lvl.9- 1.2%
lvl.10- 1.5%
lvl.11- 2%
lvl.12- 2.2%
lvl.13- 2.5%
lvl.14- 3%
lvl.15- 3.2%
lvl.16- 3.5%
lvl. I7- 4%
lvl.18- 4.2%
lvl.19- 4.5%
lvl.20- 5%
lvl.21- 5.2%
lvl.22- 5.5%
lvl.23- 6%
lvl.24- 6.2%
lvl 25. 6.5%
Attacking Castles: Enemy troops should be killed to have a fair trade when attacking them. Thus allowing both sides to have boosters and skills that can be used (e.g)- Thunder strike/Earthquake/Healing Wisps/Inferno/Meteor Strike Boosters: Damage Boost to army and Skill dmg boost to both army and heroes
IGGNAME: KristianeilJosh
IGGID:
605884736

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#324
Posted on 2018-08-20 21:41:05 | Show thread starter's posts only

Newbie Guide- Newbies should have a build guide on which is essential to build first.
Construction/Research: construction should also have materials needed to contrusct a buildin while allowing us to build multiple buildings at the same time. Research should have Hero Skills and attributes research.
Hero Stages: We should be allowed to change the formation.. We should also have 500 maximum troops and there should also be additional troops for the enemy
Guild Battles- There should be a center where a guild can gather/store all of their troops perpared for any event or rally.
Troops- Troops should have skins to camouflage them. Thus adding thrill to the game. Troops should also have passive skills
Infantry: Sword Might
Ranged: Bow Mastery/ArrowMastery/
Cavalry: Armor Pierce/Flock Attack
Sienge Engines: Boulder Strike/Fire In the Hole

lvl.1- 0.2%
lvl.2- 0.4%
lvl.3- 0.6%
lvl.4- 0.8%
lvl.5- 0.10%
lvl.6- 0.12%
lvl.7- 0.14%
lvl.8- 1%
lvl.9- 1.2%
lvl.10- 1.5%
lvl.11- 2%
lvl.12- 2.2%
lvl.13- 2.5%
lvl.14- 3%
lvl.15- 3.2%
lvl.16- 3.5%
lvl. I7- 4%
lvl.18- 4.2%
lvl.19- 4.5%
lvl.20- 5%
lvl.21- 5.2%
lvl.22- 5.5%
lvl.23- 6%
lvl.24- 6.2%
lvl 25. 6.5%
Attacking Castles: Enemy troops should be killed to have a fair trade when attacking them. Thus allowing both sides to have boosters and skills that can be used (e.g)- Thunder strike/Earthquake/Healing Wisps/Inferno/Meteor Strike Boosters: Damage Boost to army and Skill dmg boost to both army and heroes
Players below lvl.7 Castle should have an attack protection thus giving them resource gathering boost and production boost new players should be treated nice. (Some newbies stopped playing by the reason that they always get attacked by higher lvl players)
IGGNAME: KristianeilJosh
IGGID:
605884736

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#325
Posted on 2018-08-21 13:23:56 | Show thread starter's posts only

This is a idea that can balance out the game. It's come to my attention top guilds have small farm guilds mainly made up of side accounts which they can farm resorces and grow. Others cant do this as effectively due to them either being a weak guild or they can't hold their own against stronger guilds. This idea is that you can only have two side accounts in one kingdom. This could help balance the game a bit more for those who play the game normally and those who don't spend money on the game. Some may denie this because they use it but for others keep this in mind

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#326
Posted on 2018-08-23 10:03:03 | Show thread starter's posts only

Suggestion.

I believe with the racial divide, especially in America. There should be an addition of a more diversified hero. Perhaps a knight, with a closed helmet, and rainbow armor, making this hero gender,and racially neutral. 

This hero would be a healer, which would also symbolize the significance and necessity of equality, growth, and healing within our own individual communities in real life, and in the game.  

Something that we can all agree on is that we need to love each other and come together as a race, and most specifically a community of gamers, who love Lords Mobile.  

Additionally, One of this Hero's abilities should be that it cannot be held captive for over a certain amount of time. This symbolizes that in the end equality will stand strong, and we will always be 
people who inhabit this planet together. A good person cannot be held down, and right will always prevail eventually.

I personally believe that we are all created equal, and should be treated as such. This is unfortunately not the case for many people, which is why I like the idea of this hero being free of charge. This way everyone can afford, and use a non-racially biased hero, regardless of income, race, gender, etc.

I do not really want anything for this suggestion, as that would defeat the purpose of this post, but I truly believe this is a good idea, and should be considered. 

Thank You.

IGGNAME: iSynthetic
IGGID: 593462516

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#327
Posted on 2018-08-27 05:32:22 | Show thread starter's posts only

akun igg saya kenapa tidak bisa login seingat saya email and password betul

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#328
Posted on 2018-08-31 11:44:35 | Show thread starter's posts only

How to win this think tank

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Demonking
#329
Posted on 2018-09-03 14:57:58 | Show thread starter's posts only

Monster hunting
Do not recall hero's on a monster hunt the energy  is removed when they are sent out

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William Sylvia
#330
Posted on 2018-09-03 21:18:35 | Show thread starter's posts only

hi I linked my al account to the main but now I cant connect to it

please help

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