|Roles of Guild|
Role Description: Guild banks allow guild members to store excessive resources and send them when they needed those resources.
Suitable players: F2P and Alternate Accounts
Recommendation: F2P guilds should build it when the guild starts and P2P guilds should build as well since T4 consume a large amount of gold to train and heal.
Role Description: Guild Trap is responsible for trapping enemy leader in order to weaken his military might which will cause the enemy to be afraid of losing leader while burning your guild hive. (or for your entertainment of people losing troops.)
Suitable players: F2P and P2P(Only if you are bored of being offensive)
Recommendation: F2P should be shielded until the suitable amount of troops to begin trapping. P2P trappers should focus on their gears.
Role Description: Gatherers are responsible for gathering and providing resources to the bank if your guild had any bank.
Suitable players: F2P and P2P
Recommendation: F2P should be shielded when gathering and P2P may choose to shield or be unshielded.
Role Description: Hyperfarms are responsible for focusing on 1 type of resources and sending them to the bank if needed.
Suitable players: Player Decision
Recommendation: Depend on your gears and other factors to decide whether which type of resources to mass produce.
Role Description: Rally Leaders are responsible for hosting a rally against forts or enemies.
Suitable players: P2P and F2P (not recommended for F2P players)
Recommendation: Rally Leaders need to spend more than average players in order to do significant damage to the target. For F2P, it depends on your research and luck in gears or jewels.