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[Guide Event] Construction and Research for a trap.

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Posted on 2018-04-07 04:55:25 | Show thread starter's posts only

I would create a second account for a Trap because once you shouldn‘t research more.

Research: Do in the military tree Infantry/Ranged/Cavalry offense 10. (Siege isn‘t important)
Infantry/Ranged/Cavalry defense 9 (Siege isn‘t important)
alry Health 9 (Siege isn‘t important)
Army Offense/Health/Defens 9 (Verry important)
In the Upgrade millitary tree
You should do Quick swap 1 and if you want  Quick swap 2. Do not research more! This gives you just might.


Get your castle,vault, watch tower (for 10% army attack), workshop, and 1 Barrack up to level 25.
When you have to build troops have 2 Barracks and the rest Manors. No Infirmarys!!!
When you trap, build 1 Barrack and the rest Infirmarys. no Manors!!
You shouldnt built familiars or any ressources buildings.

Good luck for traping! :)

IGGID:  364613867

Posted on 2018-04-07 05:31:00 | Show thread starter's posts only

Vault can be kept at lvl 23. Watch tower doesn't give 10% army ATK. 2 barracks 15 manors to train what exactly?