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[Event] Lords Mobile Think Tank

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Posted on 2017-05-27 04:53:33 | Show thread starter's posts only

Twists truths

Posted on 2017-05-28 23:52:44 | Show thread starter's posts only

Tips for research: Lets be honest, either you gem all your researches to an extreme-moderate level, or you're here, reading this. Wether you're F2P (Free To Play) or a moderate Gem spender, this guide will help you to maximize your Military Research to its best extent at early mights and levels. When researching in your Military tab, you have the troops singles (Seige Cav Infan Range HP ATT DEF) & You also have your whole army buffs (Army ATT RANGE DEF) To get the best for your time, I suggest (And this differs depending on playstyle) To always start with Range ATT then do Cav ATT or Infan ATT with Seige ATT being last. The reason for this is because you want your troops who will last longest (Range) to have the highest damage output since they stay alive longest. Seige being just a 1 time use for a wall can be slacked on (Unless you love rallying darknest) Since Cav & Infan ususally are in the front lines (Cav Phalanx & Infan Phalanx are usually most common in early days of playing) You want to do their HP & Def first. I usually do Infan HP & DEF first since I only run Infantry Phalanx which keeps my main line of defense alive longer. This leavs Range 3rd and Seige Last. This is because they tend to die last and seige really doesn't matter in terms of health. As stated earlier this tip can differ for players who for example use a ranged Phalanx as they will look into maxing their Ranged skills first.
-Over view-
Do Range ATT first then follow up with Infan or Cav (slack on seige ATT for as long as possible)
22nd, do Infan or Cav HP & DEF first while slacking on RANGE & SEIGE HP & DEF for as long as possible.
This helps not so crazy spenders maximize their military tab and weild a strong army while they lpogress more later in the game.
IGG ID : 364336221

Posted on 2017-05-31 07:14:10 | Show thread starter's posts only

Here's a thought.. why not make a few kingdoms based on continent? So location based KD's

I think there would be many players that would appreciate this idea.

It's a simple idea, might be hard to implement.. but would be loved by many :)

IGG ID: 335528832

Posted on 2017-06-07 01:51:43 | Show thread starter's posts only

In my idea if in deposit gem can made up less gem is better. 10.000 is very high
My ID: 413456379
my guild:  Cyndria
My nick name : homland9

Posted on 2017-06-11 17:34:29 | Show thread starter's posts only

Here's a though! A level cap on who can attack who! I'm sick of being attacked by these lvl 25ers who can just roll up and utterly destroy me and everyone I know! They have no restrictions!
My only option is to get to lvl 25 in the HOPE they'll leave me alone! But good luck doing that because they take EVERYTHING! Yippie Kia Yay!

Posted on 2017-06-12 22:58:59 | Show thread starter's posts only

I'm just wondering if and when us in the UK are going to get compensation for being stitched up in prices all I ever get is no you pay the same. I pay £19.99 for a package USA pay $19.99 euros pay 19.99. Chinese pay. Same means I pay $6 more €8 more and tons more than the Chinese how is it fair on us in the UK we get stitched up if I was in USA I would have 150k more gems than I got

Mark Pearce
Posted on 2017-06-15 06:00:33 | Show thread starter's posts only

Troops and Attacking castles.
Troops and troop count are very important to Lords Mobile, since it's used on gathering rss, attacking and defending, joining rallies etc. There are 4 troop type or category. Namely infantry,archers, cavalry and seige. And these three troop type counters one another.
Infantry > Archers
Archers > Cavalry
Cavalry >  Infantry
Seige however are countered by everything.

In attacking castle/castles. There are a lot of things that should be considered before attacking. First it is very very important to scout, in order to know the troop type and it's composition. Second is the gear or equipment, if ever you are a player that is more on infantry, or uses infantry more then have gears or equipment that has infantry stats like mecha trojan set, etc. Third is your military research. There's a lot more but let's focus on these three first.
1. Scouting. Scouting is really important especially when you're attacking players with the same might as you are or higher. Scouting a player would let you know their heroes stationed on the wall, amount of rss, troop composition, buffs used, wall hp, garrisoned and reinforced troops and so on. Btw this varies on your scout research lvl which is under the military tree. Why is it important to scout? Well let me give you an example. Let's say you are a cavalry type player, which means you used a whole lot more cavalry than other troop types, and you went to attack someone without scouting them. And boom you can only see smoke, why would that happen? Especially when you got a higher might? There are many reasons first off since you didn't scout you didn't know the amount of troops, wall hp, and number of traps the player you attacked has which could result to your attacking troops getting outnumbered or murdered by the traps. Another example would be you attacked someone using infantry and seige since you go more into infantry. The castle you attacked burned down but your might went down a lot too.l, you check the report and see a lot of your troops dead and injured and when you check the battle report boom! Your infantry was murdered by their cavs since the player you attacked got a whole lot of cavalry. So always scout first before attacking to avoid losing a lot of troops and to ensure a win on all of your attacks.
2. Gear - As mentioned above use gears that gives stats on the troop type you used most. And it goes without saying to use war gear when attacking right, there are some players that attack while forgetting to change their gear which results to more dead and injured troops. It is also preferable to use or place jewels on your equipment to add more stats on it.
3rd.Research. Now I had an argument with a guild mate, he had hundreds of troops but he snapped when he attacked someone and still lose. Why was that? It's common knowledge and basic map right let's say 100k troops vs 60k troops and bam you still lose or you had more injured and dead troops than he did. Guys having a lot of troops isn't a bad thing. Quantity is important but so is QUALITY. Don't go ahead of yourself when you have 100 or 200 or even 300k or more troops and you got your troop research at 5/10 or worse even below 5. If you check on the research e.g infantry attack you can see their the percentage or the stats increased to your infantry's attack everytime you upgrade it. Go check it out and you'll see that it gives nice stats on it. So there you have it guys this is my first ever participation on giving out guides and I hope I helped and answered a lot of your questions. :)
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